Post by Silhouette on Jun 15, 2010 20:16:41 GMT -5
Stats for every character, races, and classes.
MAIN STATS
-Physical Attack - Physical damage capacity.
-Magic Attack - Magical damage capacity.
-Physical Defense - Physical defense.
-Magic Defense - Magical defense.
-Accuracy - Chances of your attack hitting it's target.
-Evasion - Chances of you dodging your opponent's attack.
EVERY RACE STARTS WITH 1 POINT IN EACH STAT.
EVERY LEVEL, YOU GET 10 POINTS.
YOU CAN CHOOSE WHERE TO PUT YOUR POINTS.
1 point in magic attack = +10 ma.
1 point in physical attack = +10 pa.
1 point in magic defense = +10 md.
1 point in physical defense = +10 pd.
1 point in accuracy = +10 accuracy.
1 point in evasion = + 10 evasion.
For example:
Bob is a level 1 heretic. He levels up once. He has 10 points to put where he chooses.
He puts in his points like this:
+5 magic attack = +50 ma = total of 50 ma.
+5 physical defense = +50 pd = total of 50 pd.
Every 1 point in either magic attack or physical attack deals 1 damage.
Bob up there would do 51 damage per hit.
Every 1 point in either defense categories reduces damage taken by .5.
FOR RACES
Anthropos - +12 health every level. +12 mana every level. 100 starting health. 100 starting mana. Begins with high popularity. Middle Beauty. Middle Int and Crafting.
Celestial - +10 health every level. +14 mana every level. 80 starting health. 120 starting mana. Begins with middle popularity. High beauty. Middle Int and Crafting.
Howling - +20 health every level. +4 mana every level. 150 starting health. 50 starting mana. Begins with low popularity. Low beauty. Low Int and Crafting.
Moogle - +12 health every level. +12 mana every level. 100 starting health. 100 starting mana. Normal popularity. Normal beauty. High Int and Crafting.
Biopermanicals - +15 health every level. +15 mana every level. 110 starting health. 110 starting mana. Normal popularity. Low beauty. Low Int and Crafting.
Penumbra - +13 health every level. +19 mana every level. 110 starting health. 100 starting mana. Very low popularity. Very low beauty. Low Int and Crafting. (Special skill - Eat Corpse - Regain health by eating enemies corpses.)
Sidhe - +10 health every level. +20 mana every level. 100 starting health. 150 starting mana. Middle popularity. High beauty. Middle Int and Crafting. High Theivery.
CLASS STATS
Mercenary - +10 extra health every level.
Gunslinger - +10 extra physical attack every level.
Assassin - +10 extra evasion every level.
Ranger - +10 extra evasion every level.
Heretic - +10 extra magic defense every level.
Prophet - +10 extra magic attack every level.
Valkyrie - +10 extra mana every level.
Bard - +10 extra physical defense every level.
OTHER STATS
-Popularity/Beauty - The more popularity or beauty you have, the cheaper you can buy things from npcs.
Every time you purchase an item from an npc, this increases.
-Thievery - The percentage of possible stealing from npcs. If you're caught stealing, your Popularity and Beauty will fall.
Every successful stolen item increases your chances by 1.
-Intelligence - It is possible to craft more items the more Int one has.
Intelligence is leveled through finishing quests.
-Crafting - The speed and materials needed to craft items relies on crafting stat.
Every item crafted, this increases by 1.
MAIN STATS
-Physical Attack - Physical damage capacity.
-Magic Attack - Magical damage capacity.
-Physical Defense - Physical defense.
-Magic Defense - Magical defense.
-Accuracy - Chances of your attack hitting it's target.
-Evasion - Chances of you dodging your opponent's attack.
EVERY RACE STARTS WITH 1 POINT IN EACH STAT.
EVERY LEVEL, YOU GET 10 POINTS.
YOU CAN CHOOSE WHERE TO PUT YOUR POINTS.
1 point in magic attack = +10 ma.
1 point in physical attack = +10 pa.
1 point in magic defense = +10 md.
1 point in physical defense = +10 pd.
1 point in accuracy = +10 accuracy.
1 point in evasion = + 10 evasion.
For example:
Bob is a level 1 heretic. He levels up once. He has 10 points to put where he chooses.
He puts in his points like this:
+5 magic attack = +50 ma = total of 50 ma.
+5 physical defense = +50 pd = total of 50 pd.
Every 1 point in either magic attack or physical attack deals 1 damage.
Bob up there would do 51 damage per hit.
Every 1 point in either defense categories reduces damage taken by .5.
FOR RACES
Anthropos - +12 health every level. +12 mana every level. 100 starting health. 100 starting mana. Begins with high popularity. Middle Beauty. Middle Int and Crafting.
Celestial - +10 health every level. +14 mana every level. 80 starting health. 120 starting mana. Begins with middle popularity. High beauty. Middle Int and Crafting.
Howling - +20 health every level. +4 mana every level. 150 starting health. 50 starting mana. Begins with low popularity. Low beauty. Low Int and Crafting.
Moogle - +12 health every level. +12 mana every level. 100 starting health. 100 starting mana. Normal popularity. Normal beauty. High Int and Crafting.
Biopermanicals - +15 health every level. +15 mana every level. 110 starting health. 110 starting mana. Normal popularity. Low beauty. Low Int and Crafting.
Penumbra - +13 health every level. +19 mana every level. 110 starting health. 100 starting mana. Very low popularity. Very low beauty. Low Int and Crafting. (Special skill - Eat Corpse - Regain health by eating enemies corpses.)
Sidhe - +10 health every level. +20 mana every level. 100 starting health. 150 starting mana. Middle popularity. High beauty. Middle Int and Crafting. High Theivery.
CLASS STATS
Mercenary - +10 extra health every level.
Gunslinger - +10 extra physical attack every level.
Assassin - +10 extra evasion every level.
Ranger - +10 extra evasion every level.
Heretic - +10 extra magic defense every level.
Prophet - +10 extra magic attack every level.
Valkyrie - +10 extra mana every level.
Bard - +10 extra physical defense every level.
OTHER STATS
-Popularity/Beauty - The more popularity or beauty you have, the cheaper you can buy things from npcs.
Every time you purchase an item from an npc, this increases.
-Thievery - The percentage of possible stealing from npcs. If you're caught stealing, your Popularity and Beauty will fall.
Every successful stolen item increases your chances by 1.
-Intelligence - It is possible to craft more items the more Int one has.
Intelligence is leveled through finishing quests.
-Crafting - The speed and materials needed to craft items relies on crafting stat.
Every item crafted, this increases by 1.